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Ben Johnson

The Changelog The Changelog #433

Open source, not open contribution

This week we’re talking with Ben Johnson. Ben is known for his work on BoltDB, his work in open source, and as a freelance Go developer. Late January when Ben open sourced his newest project Litestream in the readme he shared how the project was open source, but not open for contribution. His reason was to protect his mental health and the long term viability of the project. On this episode we talk with Ben about what that means, his thoughts on mental health and burnout in open source, choosing a license, and the details behind Litestream - a standalone streaming replication tool for SQLite.

Ben Johnson github.com

Open source, but closed to contributions

Maintainer burden is real.

As the author of BoltDB, I found that accepting and maintaining third party patches contributed to my burn out and I eventually archived the project. … Small contributions typically required hours of my time to properly test and validate them.

I am grateful for community involvement, bug reports, & feature requests. I do not wish to come off as anything but welcoming, however, I’ve made the decision to keep this project closed to contributions for my own mental health and long term viability of the project.

The simple solution is for GitHub to allow repo owners to restrict which users can interact with the pull requests feature for a given repo. This would be a great usage of the teams feature already in place.

Go Time Go Time #146

Hits of the Summer

This episode is different than what you’re used to. We’ve been clipping highlights of the show for awhile now to share on Twitter and YouTube. A side effect of that effort is a bunch of awesome clips just sitting on Jerod’s hard drive collecting digital dust. So, here’s a beta test of a “best of” style clips show covering the summer months. Let us know if you like it!

Go Time Go Time #135

We have regrets

Leaning from mistakes is key to progressing. In this episode Ben, Aaron, Kris, and Jon discuss some of our mistakes - like spending too much time designing a feature that isn’t that important, or using channels excessively when first learning Go - and how we learned from them.

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