Johnny and Jon are joined by Denise to talk about her role at GitHub and what the community and safety team does to help open source project creators and contributors, GoCon Canada and the role of organizing a conference, and more.
Distributed systems are hard. Building a distributed messaging system for these systems to communicate is even harder. In this episode, we unpack some of the challenges of building distributed messaging systems (like NATS), including how Go makes that easy and/or hard as applicable.
Put on your dark hoodie, turn all the lights off, and join the author of Black Hat Go as we explore the darker side of Go.
Mat, Johnny and Jon are joined by Elias, creator of Gio, to discuss GUIs. Specifically, we explore the pros and cons of immediate vs retained mode and explore some examples of each, as well how some frameworks like React are attempting to bring the benefits of immediate mode to a retained mode world (the DOM).
What does it take to organize a community event? How do you ensure it is diverse? What does diversity even mean? Tune in to learn directly from organizers of some of the most diverse Go meetups (Gophercon EU and Go Bridge).
Bryan Liles joins Johnny and Mat for a wide-ranging discussion that starts with the question: what even is enterprise Go?
Dave Cheney talks to us about the Zen of Go (ten engineering values for writing simple, readable, maintainable Go code). What makes code good in Go? What guiding principles should we bear in mind when writing Go?
Johnny and John welcome Thorsten Ball back to the show. This time we’re talking power tools! Editors, operating systems, containers, cloud providers, databases, and more. You name it, we probably talk about.
Newsletters play a unique role for developers. As the Go community continues to grow and mature, these newsletters provide a much-needed filter for the oft overwhelming stream of new articles, talks, and libraries produced by the community on a weekly basis.
In this episode Johnny, Jon, and Mat are joined by Peter Cooper of the Golang Weekly newsletter to discuss his role as a newsletter curator. We explore difficult topics that touch on ethics and responsibilities of a curator and of course, the impact Peter and his team have on shaping, at least in part, what many in the Go community get exposed to.
Interfaces are everywhere in Go. The basic error type is an interface, writing with the
fmt package means you are probably using an interface, and there are countless other instances where they pop up. In this episode Mark, Mat, Johnny, and Jon discuss interfaces at length, exploring what they are, how they are using them in their own projects, as well as tips for how you can leverage them in your own code.
Telemetry is tricky to get started with. What metrics should you be tracking? Which metrics are important? Will they help you predict and avoid potential issues? When is a good time to start? Should you put it off until later? In this episode we discuss some common metrics to collect, how to get started with telemetry, and more with guest Dave Blakey of Snapt.
Johnny and Jon are joined by Andy Williams to talk about some of the unusual ways developers are using Go. In this particular episode they deep dive into building GUIs and discuss all of the challenges imposed by trying to build a UI that is both cross platform and functional. How do you create buttons that work on both mobile and a desktop app? Should you even be designing both apps at the same time? Tune in to find out!
In this episode, we’re joined by Kelsey Hightower to discuss the evolution of cloud infrastructure management, the role Kubernetes and its API play in it, and how we, as developers and operators, should be adapting to these changes.
Guests are catching the bug, so we decided to spend this episode talking about bugs! How do you find and fix your bugs? Do you sketch things out, whip out the debugger, or something else?
Grab a hot beverage and a warm blanket because it’s time for a fireside chat with the Go Time panel! We discuss many topics of interest: what we’d build if we had 2 weeks to build anything in Go, the things about Go that “grind our gears”, our ideal work environments, and advice we’d give ourselves if we were starting our career all over again.
Go was designed with concurrency in mind. That’s why we have language primitives like goroutines, channels, wait groups, and mutexes. They’re very powerful when used correctly, but they can be very complicated if used unwisely.
Roberto Clapis joins the team once again to drop async wisdom in your ears. Don’t worry, we do it in serial. 😉
Mat, Johnny, and Jaana are joined by Francesc Campoy to talk about Graph databases. We ask all the important questions — What are graph databases (and why do we need them)? What advantages do they have over relational databases? Are graph databases better at answering questions you didn’t anticipate? How is data structured? How do queries work? What problems are they good at solving? What problems are they not suitable for? And…since we had Francesc on the hot seat, we asked him about Just for Func and when it’s coming back.
In this episode we talk with Ramya Rao about code editors and language servers. We share our thoughts on which editor we use, why we use it, and why we’d switch. We also discuss what a language server is and why it matters in connecting editors and the languages they support. We also dive into various ways to be effective with VS Code including shortcuts, plugins, and more.
Johnny and Mat are joined by Kris Nova and Joe Beda to talk about Kubernetes and Cloud Native. They discuss the rise of “Cloud Native” applications as facilitated by Kubernetes, good places to use Kubernetes, the challenges faced running such a big open source project, Kubernetes’ extensibility, and how Kubernetes fits into the larger Cloud Native world.
Johnny is joined by Marty Schoch, creator of the full-text search and indexing engine Bleve, to talk about the art and science of building capable search tools in Go. You get a mix of deep technical considerations as well as some of the challenges around running a popular open source project.