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Gaming

Names like Nintendo, SEGA, Playstation, and Steam warm the heart (and inspire the keys) of hackers all around the world.
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History versionmuseum.com

A visual history of your favorite tech

Version Museum showcases the visual history of popular websites, operating systems, applications, and games that have shaped our lives. I freakin’ love this site. They have quite a collection here, everything from Amazon.com and Google Maps to Mac OS and Super Mario Kart. Version 1.5 of Microsoft Excel was dope! (full Excel history here)

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JavaScript github.com

A Minecraft clone built entirely with JS

Having to open an additional app to play a game is sometimes too tiring. Therefore, I thought it’d be interesting to somehow implement Minecraft with javascript, essentially bringing the whole Minecraft game into the web. This not only takes away the tedious process of installing the game, it also brings the entire game to players within a couple clicks. Words cannot describe how much I adore the thought that building this extremely ambitious piece of software was a better alternative to the tedious process of installing the game. 😆

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Gaming gamasutra.com

Celia Hodent on ethical game design

This Q+A with Celia Hodent, former Fortnite UX Lead, is quite enlightening when considering game design, engagement, and addiction as it relates to massively successful games like Fortnite. My latest GDC talk was about ethics in the video game industry, and I talked about addiction. These are the things we don’t think about when we make a game because—you’re so lucky when a game is working and it’s making money, and it’s not canceled, and your studio isn’t shutting down. So we don’t necessarily think about the other side of it. And to be fair, most games don’t have that high-engagement problem. It’s only when it’s super successful that you can afford to consider “oh, maybe we need to think about this game a bit differently.”

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Eevee eev.ee

A geometric Rust adventure

I recently ported some math code from C++ to Rust in an attempt to do a cool thing with Doom. Here is my story. Buckle up, because this a #longread. However, it’s worth it because you will be entertained while wading through the mucky-muck of solving what sounds like a simple problem (but isn’t): I have some shapes. I want to find their intersection. Who knows, you might even learn some Rust along the way…

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YouTube Icon YouTube

Introducing photorealism in Unreal Engine 4

Just wow. Quixel has just showed us what the future of video games could look like. Introducing Rebirth, a real-time cinematic produced by Quixel, harnessing the power of Unreal Engine and real-world scans from the Megascans Icelandic collection. With photorealistic results rivaling traditional offline renderers, Rebirth represents a new way of crafting computer graphics.

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Gaming script-8.github.io

A fantasy computer for making, sharing, and playing tiny retro-looking games

SCRIPT-8 is designed to encourage play — the kind of wonder-filled play children experience as they explore and learn about the world. In order to support this goal, everything in SCRIPT-8 has immediate feedback. It is what some call a “livecoding” environment. Send this to $YOUNG_PERSON in your life. But also bcc it to yourself. 😉

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Gaming github.com

Enjoy creating games like it's 1997? Try this retro gaming engine

The engine is a fork of the Quake II codebase that focuses on serving as a base for standalone games. Unlike other ports, it does not aim at being compatible with mods or the base Quake II game. In fact, many features were removed to reduce the complexity of the codebase and make the process of creating new games on top of the engine easier and faster.

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NVIDIA Developer Blog Icon NVIDIA Developer Blog

NVIDIA's PhysX project goes open source and beyond gaming

PhysX is NVIDIA’s hardware-accelerated physics simulation engine that’s now released as open source to move it beyond its most common use case in the gaming world, to give access to the embedded and scientific fields — think AI, robotics, computer vision, and self-driving cars. PhysX SDK has gone open source, starting today with version 3.4! It is available under the simple 3-Clause BSD license. With access to the source code, developers can debug, customize and extend the PhysX SDK as they see fit.

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